on Raspberry Pi
faster than interpreter (JIT)
of R&D heritage
minimum support guarantee
on Core Ultra 5 at 60 fps
binary footprint
desktop, mobile, web & console
What you get
Time to market, portability, and extensibility. A design that takes it all.
Mobile First
With its core written in C, Suika3 is lightweight and performs well even on low-end devices. Its design prioritizes mobile platforms without compromising on features.
NovelML
Streamline your workflow with NovelML, a DSL for visual novels.
Ray Scripting
Extend only what you need. Execute a JS-like custom language on the fly. Compile it into a native binary for production build.
Portable
Ship literally anywhere: Windows, macOS, Linux, Steam Deck, iOS, Android, WebAssembly, Xbox, PS5, Switch, and more.
GUI and Anime DSL
Design your UI/UX easily with our dedicated DSLs.
Ship Everywhere
One codebase. Every platform. From Steam to the App Store — no porting headaches, thanks to our custom JIT/AOT scripting infrastructure.
- Windows
- macOS
- Linux
- Chromebook
- Raspberry Pi
- iOS
- Android
- HarmonyOS NEXT
- WebAssembly (Emscripten)
- Steam Deck
- Xbox (GDK)
- Xbox (Unity)
- PS5 (Unity)
- Switch (Unity)
- App Store
- Google Play
- Steam
- Microsoft Store
- itch.io
- App Gallery
- FreeBSD
- NetBSD
- OpenBSD
- Solaris
- Haiku
Everything a Mobile 2D Game & Visual Novel Needs
Out-of-the-box support for the full visual novel workflow — no plugins, no configuration.
Visual Novel Features
Engine Highlights
2.5–4.5× faster than interpreter on desktop
Native binary for App Store & console certification
Frame-synchronized, sub-0.1ms young-gen collection
DirectX 9/11/12 · Metal · OpenGL · OpenGL ES · WebGL
DirectSound · Audio Unit · ALSA · OpenSL ES · OSS
Commercial use, closed-source games — all allowed
Coming next
2D RPG map walk · 3D character models · Network play · 2D shooting games · Sound games
App Store / Play Store / Steam Ready
Our commitment to the commercial success of visual novels is a strategic investment in the long-term health of the medium.
Lightweight, True Native
Suika3 delivers a smooth 60 fps on devices of all kinds — from classroom Raspberry Pis to Chromebooks in UN shelters. By closing the hardware gap, we ensure that your ingenuity is the only thing that matters.
Cool & Battery-Friendly
With only 1% CPU usage on Core Ultra 5, 8% on Apple M5, and 20% on Apple A15 Bionic during 60 fps gameplay, your players' phones stay cool and their batteries last. No throttling, no overheating — just smooth, uninterrupted sessions, wherever they play.
Lineage: The Grand Journey
Suika3 represents the culmination of over two decades of relentless innovation and development.
Suika Studio
The origin of our codebase, featuring our first GUI-based editors.
Unfruitful
A decade of R&D focused on establishing a robust portability layer for cross-platform support.
Suika2
The cornerstone of our current architecture and the fruit of a decade of dedicated R&D. It delivers a full visual novel experience with extensive platform compatibility.
Playfield Engine
A versatile 2D engine derived from the core portability layer of the Suika series.
Suika3
By synthesizing these legacies and introducing NovelML and Ray, Suika3 delivers the rock-solid stability of its predecessors alongside the cutting-edge flexibility of modern technology.
